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Unreal Engine 4 Real-time 3D Character Project for Games

Unreal Engine 4 Real-time 3D Character Project for Games video presentation

Front Presentation Poses

Front Presentation Poses

Walking poses front and rear

Walking poses front and rear

Presentation close up

Presentation close up

Presentation close up pose

Presentation close up pose

Presentation portrait

Presentation portrait

Female Game Ready Character WIP Stage 2

Female Game Ready Character WIP Stage 2

Female Game Ready Character WIP Stage 1

Female Game Ready Character WIP Stage 1

Unreal Engine 4 Real-time 3D Character Project for Games

A 3D Cyberpunk Girl project I have worked on in my spare time over the past few months.

Software used includes ZBrush, Maya, Marvellous Designer, Mari, Substance Painter & Designer. The final render was completed in Unreal Engine 4 and Premiere.

I loosely followed the process of the amazing 3D Artist Ambience Lee to create the final product, but tried to keep my final result as original as possible. All work including sculpting, modelling, UV's, texturing and rendering etc is my own. The animation and rig were from Maximo and tweaked in Maya for presentation purposes.

More artwork